This past month in my Game Design Class we have been working on creating card games. We needed to come up with the game mechanics, all of the artwork involved (which is more than you’d think) and, if your game requires it, a storyline or backstory. My team decided to go with a resource management game which we named “Out of the Woods”. Basically, you start out having a paper with an outline of a person on it (see image to the right). You then roll a dice and pick the action card with the corresponding number. The action cards often end up with you drawing a resource card. There is food, water, and various items of clothing shuffled in a resources deck. The objective is to get at least one of all 6 resource cards and draw them on your person. The idea behind our game is that there is this undressed person in the woods (hence the name). They need to collect all of the resources in order to leave the woods and go back to civilization. Our audience for this game is focused on middle schoolers. Why? They need to be taught how to manage resources to get them ready for high school. They also generally have the maturity level to find this game entertaining. This game allows them to show their creative side in drawing the resources on their person. I now have a new understanding and appreciation for game makers. There is so much that goes into making a card game: figuring out game mechanics, concept art, play testing, art critique, revision, finalizing, and in our case, uploading game pieces and selling the game online. We have been working on this project for over a month and only half way done. Keeping in mind this is a group of high schooler making it so it won’t be as nice and professional as usual. Overall, I am actually really enjoying this process. Specifically, I enjoy all the art deliverables needed for it! I am very interested and curious to see how many changed will be made before finalizing and how it will turn out in the end.
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